A guide elaborating upon the characteristics of defense, and how they manifest.
Eight new items of note (sections) in the Metallurgy Manifesto, and two new guides planned that focus on defense, and the stages of an individual fight. I also include a bunch of other ideas I currently have for guides moving forward.
Combat Roleplay: Types of Combat Situations,
Part Four. Rogues, Hunters, Adventurers, and other Indirect Combatants.
Combat Roleplay: Types of Combat Situations.
Part Three, Ranged Weapons, warfare, and personal combat.
Combat Roleplay: Types of Combat Situations
Part Two: The Development of Horsemanship, Chariots, and Cavalry.
Short but sweet post. Added an introductory section that should hopefully make all the rest of the sections fall into place. Next up, we'll have either part two, or a new one-off combat guide. Whichever finishes first.
A Guide Discussing the Finer Points of Different Fighting Scenarios.
Part One: Beginners, Laypeople, and Infantry Soldiers
A Guide Analyzing What Characteristics Build the Most Effective, Realistic Fighters.
A Guide Introducing basic combat actions, and how to decide at what time actions occur.
A Guide introducing the topic of Combat within Roleplay, and how it is approached.
A Guide for Character Development, with Additional Notes on Hybrid Characters.
A detailed guide introducing the subject of historical metallurgy, and the historical craft surrounding a weaponsmith or armorsmith.
Hello everyone! I'm Dominator046!
Some of you may know me, some of you may not! I have an interest in roleplaying, and that's why I'm here! I have many years experience in roleplaying, both in participating and in running. I've been in numerous places, in numerous mediums, enjoying this pass-time that hopefully more people will come to share!
To describe myself, I'm a bit of an eccentric. I am a computer science major, considering a minor in Anthropology, Philosophy, or English, while simultaneously considering a Master's in Cyber Security. I am a student in love with all things anthropology, philosophy, psychology, sociology, technology, history, science, warfare, martial arts, culture, and what have you. I am a beginning H.E.M.A. (Historical European Martial Arts) practitioner, a Historical Reenactor, A Writer (Low Fantasy, Science Fiction, Non-Zombie Post-Apoc, Mainstream, all adult), and a College Student.
I love narratives of all sorts. I read books, I read comic books (western / manga), I watch cartoons (western / anime), and I roleplay! I engage in textbased, tabletop, game-based textbased (MMO, Garry's Mod non-DarkRP, etc), Forums, M.U.D./M.U.S.H., and more!
I don't really feel that I should announce my specialties, and that I should leave that up to you guys; but, I do have an honest opinion in that I have a few rather good qualities. Namely, I would specify my storytelling, the immersion that I attempt to inspire in my roleplay, and the storytelling elements that I will use to get that across.
Similarly, I love character building. Some people hate making character sheets; I personally love it, so long as I have a character in mind. I can't really force it, but I can pretty easily inspire it. So, you can expect some stuff on that end to come as well!
I do have a youtube channel, and before finding out about this site, I had considered doing my own series on cRPGs, tabletop gaming, textbased gaming, immersion, and other things. I may still do it, but university is drying up all my time!
I think that's a good introduction! Feel free to reach out to me if you'd like! Thanks for reading!